SKU: 14364986757
tesla pedal

tesla pedal Rest Dead Pedal for Tesla Model S & Model X 2017-2021

Sale price$19.08 Regular price$21.20
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Description

tesla pedal Rest Dead Pedal for Tesla Model S & Model X 2017-2021Rest Dead Pedal for Tesla Model S & Model X 2017 2021 Tesla dead pedal the perfect accessory to enhance the style and functionality of your Model S or Model X interior. With its attractive design, these pedals are sure to catch the eye and elevate the overall appearance of your Tesla. The anti slip surface, made from durable rubber strips, ensures safe driving by providing an enhanced friction coefficient. Elevate your driving experience with this

Rest Dead Pedal for Tesla Model S & Model X 2017-2021

Tesla dead pedal - the perfect accessory to enhance the style and functionality of your Model S or Model X interior. With its attractive design, these pedals are sure to catch the eye and elevate the overall appearance of your Tesla. The anti-slip surface, made from durable rubber strips, ensures safe driving by providing an enhanced friction coefficient. Elevate your driving experience with this exceptional accessory.

Main Features

  • 【Attractive And Functional Interior】Enhance the style and appearance of a standard Model S or Model X with Tesla dead pedal.
  • 【Anti-Slip Surface Design】The Tesla dead pedal adopts durable anti-slip rubber strips for safe driving and enhanced friction coefficient.
  • 【Customiz Design】Universal customized for Tesla Model S/X, the right size, perfect for Model S/X, illuminates the throttle, brake and pedal areas.
  • 【High-Quality Material】Designed with a non-slip surface made of premium aluminum alloy material for a great fit and finish that provides great grip, this performance pedal set looks OEM style.
  • 【1-Year Warranty】We offer a 1-year warranty to ensure you get a risk-free light and a 100% satisfactory after-sales service.

Product Specifications

Product Name: Tesla dead pedal

Compatibility: Suitable for Tesla Model S & Model X 2017-2021

Material: Aluminum alloy

Package

1 Tesla dead pedal

Shipping

All efforts are made to ensure your item gets to you in perfect condition and is ready for installation.

If you like our Tesla dead pedal, please add them to your cart, and buy them now. We ship it for free to any city in the world when you pay $149 or more for your order.

No quibble 30-day refund or replacement from the day of received if the item is damaged or not fit for purpose.

If you have any questions about the Tesla dead pedal, you can contact our online customer service, or send us 📧 Email: [email protected] or📞 Tel/Whatsapp/Facebook/Message:+86 16620794187

Shipping Notes
  • Free Standard Shipping on $100+ Orders to the USA.
  • Except Preorder products are shipped in 48 hours.
  • Delivery to the USA:
  1. Standard Shipping : 3-10 business days
  • If time is of the essence, please consider selecting expedited delivery for faster service.
Exchange/Return Notes
  • We offer a 30-day return/exchange service after receiving.
  • Final sale items are not eligible for returns or exchanges.
  • To process your return/exchange, please contact us at [email protected]
  • Please click here for more details>>> Return & Exchange Policy
SKU: 14364986757

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4.9 ★★★★★
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Tinkerer
Charlottesville, US
★★★★★ 5
There's nothing else out there that's this comprehensive
Format: Hardcover
Unlike my last review, this one I'm happy to write. I'm a game engine programmer, but I don't have a long history with games, and how their engines are typically structured. Every in-house AAA engine will be different of course, and obviously you won't find books (or typically any docs at all really) on the structure of these behemoths, so the best you can hope for is something that tries to give you the high level overview of what to look for - how a tools pipeline is setup, what subsystems to expect, how they interact, etc. This book provides all of that, and so, so much more. I really can't believe how much is packed in this thing. A really nice section on OS fundamentals, extensive coverage of concurrent programming, tools, audio, physics, it's all there (in one way or another). Like most of these kinds of books, you probably don't want to try and read it front to back (although that would be awesome, who has the time for that?) Instead, I've been going to sections on an as-needed basis and picking up just the stuff I need most at that time, and it's been great. I'm at the point in my career where I'm just not buying as many books as I used to, either because they don't deliver on their promises, they only cover the basics, or they just rehash things that have already been covered extensively in other books. This book's definitely got me excited, because it provides a ton of real-world info that's hard to get anywhere else. 100% recommend to anyone new to game engine software development. UPDATE: 6 months later, and this book continues to amaze. After studying every line of code in the section on memory allocators, I've added this feature to my engine and it works great. Same with quaternions. I just keep finding myself reaching for this book! What a great resource, rock solid.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on August 18, 2019
R
Verified Purchase
robert thompson
Natrona Heights, US
★★★★★ 5
Don't peek at the next page.
Format: Hardcover
Basically, best practices in game engine architecture, citing a wide array of game engines used by a wide array of top game makers. Out of a ~1150 page book: The longest chapter is ~150 pages, on Parallelism and Concurrent Programming. Rendering Engine is ~100 pages Collision and Rigid Body Dynamics is ~100 pages 3D Math for Games is ~50 pages I had hoped for treatments on quaternion camera and for entity component system, but alas, no. What I did get was still crucial. The most illuminating guidance was in Engine Support Systems (~50 pages) which talked about best Memory Management, and in Game Loop and Real-Time Simulation which talks about ideal orders of operations in a highly efficient game loop. The first 400 pages of this book are not exclusive to games. A new programmer that wants to do high performance programming can gain a lot from this before it gets into 'primarily' game topics. My strategy for getting through this whale was to never peek at the next page. I did not read (Character) Animation Systems (~100 pages) or Audio (~100 pages), as I do not need them at this time. You can certainly damage the book if you don't keep in mind its weight, or if you do that maneuver where you forcibly open it against its spine. I did that and the binding popped off the backing. It's all in one piece, and it's easier to read. It's a big tome.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on February 6, 2022
V
Verified Purchase
Vincent Marias
Draper, US
★★★★★ 5
The Bible, if it was good
Format: Hardcover
I’m not kidding when I say the first 350 pages of this book are quite literally an entire computer science degree. In fact, many CS majors would learn more about some of these subjects here than in their classes. I’m incredibly impressed with the thoroughness and depth of this absolute tome, and I’ll be far more impressed if the binding is able to hold on to all 1200 pages for the whole time it takes me to read it.
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Reviewed in the United States on October 29, 2024
J
Verified Purchase
Joan Rubio
Grantham, US
★★★★★ 5
Imprescindible
Format: Hardcover
Libro esencial para entender aspectos técnicos y completar la formación de los estudios universitarios .
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on October 15, 2025
P
Verified Purchase
Piotr S.
Grantham, US
★★★★★ 5
good quality
Format: Hardcover, Format: Hardcover
Content is top notch as always. My 5-stars go mainly to reflect print quality of the book. Text is nice and clear, binding is done in proper cloth spine binding as you would expect from hardcover edition. Ordered my book on Feb 5th, 2019 and received it on Feb 11th, 2019. The book feels solid not like to fall apart right away. No issues like those reported for "Real-Time Rendering, 4th Edition" or "Physically Based Rendering: From Theory to Implementation 3rd Edition" or "3D Math Primer for Graphics and Game Development, 2nd Edition". This one is a keeper, so sad some other CG books had to go beacuse of the quality "issues".
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Reviewed in the United States on February 13, 2019

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